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Exploitative Patternsin Games
M2HighEvidence: Strong

Hidden / undisclosed odds

The probability of outcomes in a paid randomised reward is withheld, buried, or hard to verify.

Code
M2
Category
Monetary & randomised
Severity
High
Evidence
StrongCentral to gambling-regulation analyses; disclosure is a leading policy remedy.
Purpose served
Serves businessPrimarily serves the provider's revenue, retention, or data — the most suspect.
Mechanism family
Sneaking / Hiding
Platforms
Mobile / F2P · PC / console
Harm vectors
FinancialAutonomy / choice
Modes
Deceptive
Also known as
undisclosed probabilities, drop-rate opacity

How it works

Drop rates are omitted, hidden in submenus, or stated in ways players cannot verify, so the true expected value of a purchase is unknowable at the point of sale.

Why it can be harmful

Without odds, players cannot form an accurate belief about what their money buys — a textbook deceptive failure of material transparency. Mandatory odds disclosure is among the most widely proposed regulatory fixes.

Examples in the wild

  • A loot box that lists items but not their drop rates
  • Odds shown only in an external web page, not in the purchase flow

Illustrative genre examples to aid recognition — not allegations about specific titles.

References

  1. Xiao, L. Y.; Henderson, L. L.; Nielsen, R. K. L. (2022). Regulating gambling-like video game loot boxes: A public health framework comparing industry self-regulation, existing national legal approaches, and other potential approaches. Current Addiction Reports. doi.org/10.1007/s40429-022-00424-9 · citing patterns
  2. Petrovskaya, E.; Zendle, D. (2022). Predatory monetisation? A categorisation of unfair, misleading and aggressive monetisation techniques in digital games from the player perspective. Journal of Business Ethics. doi.org/10.1007/s10551-021-04970-6 · citing patterns

Related patterns